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| Maya PLE Contest |
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FOCUS: This animation was made for the Maya PLE contest. It required that the character, Kilron,
climb a rope for no more than ten seconds. Contestants must also include a textured pose, shown below.
LESSONS LEARNED: I learned a lot more from this project than I was expecting.
The biggest problem came from the rigging process. The wrist on most characters has a tendency to collapse
when twisted even slightly. After many failed attempts, I finally came up with a rig that consisted of an
expression that would drive a non-linear deformer that deformed a blend shape which would then drive an influence object. Pretty simple, right? |
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| TEXTURED POSE |
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| As the second requirement, all the contestants had to pose and texture the character in any way they chose.
The biggest challenge here was deciding if he should have a robotic feel, or that of a living creature. I've never
known any robot to have fingernails or nostrils, and the concept drawings for the character clearly reflected a human
being. I took the approach that it would be an alien-ish skin/suit with metallic armor, as shown here. |
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